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Factorio BlueprintsAll nuclear reactor blueprintsNuclear Power Plant Tile Blueprint: 5.6 GW per 50x50 Tile

Nuclear Power Plant Tile Blueprint: 5.6 GW per 50x50 Tile

A 36-reactor tile snapped to a 50 x 50 grid, giving 5.6 GW per copy.

Image of the ujeenator 5.6 GW Tile nuclear plant blueprint

Image of the ujeenator 5.6 GW Tile nuclear plant blueprint

How much power does it make? 36 reactors, 5,600 MW

5,600 MWOutput (computed)

Reactors36Heat exchangers600Steam turbines1,070
Reactors
36
Output (computed)
5,600 MW
Output in the design name (MW)
5,600
Heat exchangers
600
Steam turbines
1,070
Reactors : exchangers : turbines
36 reactors : 600 heat exchangers : 1070 steam turbines
Fuel handling
manualNo automatic fuel delivery in the blueprint; load fuel cells yourself or add your own supply.
Size (tiles, width x height)
104 x 304
Entity quality
normal
String exported by Factorio
2.0.77.0
Designer
ujeenator

String exported by Factorio 2.0.77.0. Decoded and checked by this site; not test-imported in the game.

Output (computed)

The output shown is computed by this site from the blueprint itself, using normal-quality numbers from the official wiki. Each reactor makes 40 MW of heat plus another 40 MW for every fuelled reactor touching it, which is why a 2x2 block gives 480 MW and a long double row gives 160 MW per reactor minus 160 MW. A heat exchanger turns at most 10 MW of heat into steam and a steam turbine turns that steam into 5.82 MW, so the plant delivers whichever of the three totals is smallest: reactor heat, exchanger capacity or turbine capacity.

Heat exchanger and turbine ratio

A plant is balanced when its exchangers can take all the reactor heat and its turbines can use all the steam. With normal-quality buildings that is one heat exchanger for every 10 MW of heat and about 1.72 turbines per exchanger, because one exchanger makes roughly 103 steam per second and one turbine uses 60. Compare this plant's counts with that: more turbines than needed is harmless, but too few exchangers caps the output.

How fuel cells get in

The blueprint has no automatic fuel delivery: insert fuel cells by hand or connect your own belt or robot supply, and remove spent cells, which otherwise block new fuel. A fuel cell burns for 200 seconds whether or not the power is used.

The designer says it extends to around 100 GW. Fuel and waste travel by belt, though the blueprint itself has no fuel feeding, so connect your own.

Blueprint string

Copy the string and press Import string on the shortcut bar in the game, then paste. It was exported from the Factorio 2.0 version shown above. This site decoded it and counted the reactors, exchangers and turbines, but did not import it in the game; check the designer's notes above for water and start-up needs.

All nuclear reactor blueprints